summaryrefslogtreecommitdiff
path: root/scene/3d
AgeCommit message (Collapse)Author
2023-04-03Fixed property hint for platform layers on 3D physics bodyBrennen Shaughnessy
(cherry picked from commit 2d16fe681d25d4119099e876ef809358cc45fa8a)
2023-03-30Update GPUParticles2D/3D speed scale on ENTER_TREEBrian Long
Fix for https://github.com/godotengine/godot/issues/75218 Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED. (cherry picked from commit 4652fbd09e81741a146c7dd1dcc89bf4235bdb75)
2023-03-30Exposes the apply_floor_snap function to allow a snap to be made regardless ↵fabriceci
of velocity. (cherry picked from commit 1381e6da4f695323853b24cf8d3632604b629133)
2023-03-27Port robust signal (dis)connection to ShapeCast2DRicardo Buring
Ported from ShapeCast3D. (cherry picked from commit 5bed055cdd5180b4c5d07f07a2a58644a3d1ffc2)
2023-03-16Fix NavigationAgent3D debug path duplicated pointssmix8
Fixes duplicated points in NavigationAgent3D debug path. (cherry picked from commit 0b8798a9950ca7a86b1b2e20f69f22ba4396d55a)
2023-03-14Fix buffer overrun in CPUParticles3DRedworkDE
(cherry picked from commit 89980dd9c98a01b6d353a9a087f5a4caec2dd1aa)
2023-03-14Fixed incorrect ERROR message when setting new PrimitiveMeshJohan Aires Rastén
If calling set_mesh with a PrimitiveMesh that has pending update, the _mesh_changed function would be called twice. The first time before set_base had been called, which could lead to an ERROR message about trying to set an invalid surface override material. (cherry picked from commit 007b488a5c23b33c6e0b741b55a482e5229f2b90)
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-02-23Fix ShapeCast3D add and remove exception functionssmix8
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-20Fix crash when reparenting SoftBody3D with pinned pointsPrecisionRender
2023-02-19Remove visual limit for damping in CPUParticlesAlbin
Issue #56324 notes that you may can't set the damping property of CPUParticles2D to anything more that 100 in the editor inspector while you may set it to anything in code, this is considered a bug and changed in this commit
2023-02-17Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scaleRémi Verschelde
Fix hanging if audiostream's pitch_scale is NaN
2023-02-17Merge pull request #73428 from smix8/navigation_tweak_agent3d_4.xRémi Verschelde
Tweak NavigationAgent3D defaults
2023-02-16Only include emission when enabled in material during VoxelGI bakeclayjohn
2023-02-16Tweak NavigationAgent3D defaultssmix8
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
2023-02-16Merge pull request #73229 from smix8/navlink_global_positions_4.xRémi Verschelde
Add NavigationLink helper functions for global positions
2023-02-14Add NavigationLink helper functions for global positionssmix8
Adds helper functions to set the links start and end position with global positions or get them as global positions. Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
2023-02-13Clamp Decal size to positive valuesHugo Locurcio
This prevents using negative size, while also preventing error messages from being spammed if one of the decal's dimensions is set to exactly 0.
2023-02-13Merge pull request #72225 from MinusKube/shaped_text_invalidated_bugRémi Verschelde
Mark dirty flags when shaped texts are invalidated
2023-02-12Merge pull request #73136 from clayjohn/LightmapGI-exrRémi Verschelde
Set Default compression to VRAM uncompressed for LightmapGI
2023-02-11Set Default compression to VRAM uncompressed for LightmapGIclayjohn
This increases the speed to be near instant and removes the perceived lightmap bake speed regression We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
2023-02-11Strip name prefix of navigation agent debug properties in the inspectorHaoyu Qiu
2023-02-09Improve some editor strings for localizationHaoyu Qiu
2023-02-09Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callbackRémi Verschelde
Fix missing avoidance updates when using same velocity
2023-02-08Fix missing avoidance updates when using same velocityJosh Jones
When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system. This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects.
2023-02-08Fix NavigationAgent debug functions bindings in release buildssmix8
Fixes that certain NavigationAgent debug functions bindings were not available in release builds.
2023-02-07Some code simplificationsMarkus Sauermann
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows`
2023-02-02Improve consistency of NavigationAgent settersJosh Jones
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Merge pull request #70446 from akien-mga/meshoptimizer-4a287848fRémi Verschelde
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fixRémi Verschelde
Fix AnimatableBody3D not being movable in editor
2023-01-31meshoptimizer: Sync with upstream commit 4a287848fRémi Verschelde
https://github.com/zeux/meshoptimizer/commit/4a287848fd664ae1c3fc8e5e008560534ceeb526
2023-01-31Fix AnimatableBody3D not being movable in editoraXu-AP
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵Marius Hanl
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31Add NavigationAgent Path Debug Visualizationsmix8
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31BoneAttachment3D: Remove duplicate override_poseLyuma
Also removes unused override_mode property since we removed the local pose override feature in #71137. Fixes #72407
2023-01-31Merge pull request #72441 from bruvzg/lbl3d_aaaRémi Verschelde
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31Merge pull request #72357 from aaronfranke/area-gravity-unit-distRémi Verschelde
Replace Area gravity point distance scale with unit distance
2023-01-31[Sprite3D/Label3D] Expose alpha antialiasing properties.bruvzg
2023-01-30Merge pull request #71964 from bruvzg/mat_keyRémi Verschelde
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-29Replace Area gravity point distance scale with unit distanceAaron Franke
2023-01-29Fix AnimatedSprite play() don't redraw immediatelySilc Renew
2023-01-28Merge pull request #72228 from DarkKilauea/nav-agent-callableRémi Verschelde
Use Callable for Navigation Agent callbacks
2023-01-28Implement blending audio feature to AnimationTreeSilc Renew
2023-01-27Use Callable for Navigation Agent callbacksJosh Jones
2023-01-28Mark dirty flags when shaped texts are invalidatedMinusKube
2023-01-27Merge pull request #71907 from TokageItLab/change-animated-sprite-apiRémi Verschelde
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-26Merge pull request #69689 from smix8/navagent_rename_location_4.xRémi Verschelde
Rename Navigation uses of 'location' to 'position'
2023-01-26Rename Navigation uses of 'location' to 'position'smix8
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.