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2019-02-26Remove setting that caused is_inside_tree() errors on doppler tracking enabled.Juan Linietsky
2019-02-23Remove copy and use instance material override in gizmos, fixes #23783Juan Linietsky
2019-02-23Ensure move and slide snap respects stop on slope, fixes #26180Juan Linietsky
2019-02-22Change MAX for MIN, fixes #26170Juan Linietsky
2019-02-22Check that area is inside tree besides checking that queries are flushed, ↵Juan Linietsky
fixes #26148
2019-02-21Fix all -Wtype-limits warnings.marxin
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-18Merge pull request #26025 from clayjohn/particles_lifetimeRémi Verschelde
Allowing setting particles lifetime greater than 600
2019-02-18allowing setting particles lifetime greater than 600clayjohn
2019-02-17Fix AudioStreams::stop possibly causing a small noiseMarcelo Fernandez
2019-02-16Change snapping to only happen when the floor normal remains as floor, fixes ↵Juan Linietsky
#22312
2019-02-16Add a minimum treshold for acquiring rest contacts to avoid numerical ↵Juan Linietsky
precision issues. Fixes #25074
2019-02-16Make sure stop on slope can have a tiny bit of precision edge.Juan Linietsky
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
2019-02-12Merge pull request #25602 from mcccclean/dont-ignore-listener-nodesRémi Verschelde
Fix 3D Listener nodes not being used
2019-02-09Warn when using GPU particles with GLES2Rémi Verschelde
Closes #25733.
2019-02-06Prefer a viewport's listener over a camera where availableTom McLean
Fix clang formatting issue
2019-02-04Add frame support for Sprite3D with region enabledMichael Alexsander Silva Dias
2019-01-28binding for get_frustum() of camera classYusuf
2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406.
2019-01-18Fixed Bone Transform OrderGrant Clarke
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-17Fix uninitialized memory error.Juan Linietsky
2019-01-17Avoid crashing GIProbe bake with broken UV data, closes #25028Juan Linietsky
2019-01-17Merge pull request #25038 from GlaDos28/masterRémi Verschelde
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fixRémi Verschelde
Appease some CppCheck warns for files in the "scene" directory
2019-01-17fixed AudioStreamPlayer3D::_get_attenuation_db epsilon valueEvgeny Savelyev
2019-01-16Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-03Allow offset and unit_offset to be set higher than one loopTimo Schwarzer
Fixes #24745
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-30Merge pull request #24506 from JFonS/expose_gizmosRémi Verschelde
Expose the new gizmo plugin system to scripting
2018-12-21Expose the new gizmo plugin system to scriptingJFonS
2018-12-14Merge pull request #24161 from aroncds/masterRémi Verschelde
Fix properties update in remote transform
2018-12-13i18n: Sync translation template with current sourceRémi Verschelde
Also French translation update and misc fixes to source strings.
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is ↵Bastiaan Olij
consistent
2018-12-04Fix properties update in remote transformAron Castro
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-12-03Merge pull request #24051 from Omicron666/patch-1Rémi Verschelde
Fixes typo in source string sent to translation.
2018-12-02remove_unused_get_frustumpaul gruenbacher
2018-12-02Merge pull request #24007 from JFonS/fix_cpuparticles_scaleRémi Verschelde
Fix "scale" property collision in CPUParticles
2018-11-30Fix "scale" property collision in CPUParticlesJFonS
2018-11-29Fixes typo in source string sent to translation.Omicron
no mesh has ~~not~~ been assigned
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-28Fix many errors found by PVS-StudioAaron Franke
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28Merge pull request #23994 from AndreaCatania/precRémi Verschelde
Added function to control 6DOF precision
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-25Update ARVR{Anchor,Controller}'s configuration warningFlorian Jung
Updates their config warning upon change of `controller_id` or `anchor_id`, respectively. fixes godotengine/godot#23881
2018-11-23Fixing wrong type hint on CPUParticles and CPUParticles2D's color rampItalo Vieira
Fixes #22795
2018-11-22Fix 6DOF Physical Bone jointIvan Varesi
Adding angular and linear springs param to PhysicalBone joint type JOINT_TYPE_6DOF, using new 6DOF feautres implemented in sdfgeoff/godot@e149327. Typo correction lenear_equilibrium_point to linear_equilibrium_point.