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AgeCommit message (Expand)Author
2021-08-23Implement NativeExtension pointer argumentsreduz
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-18Merge pull request #51798 from nekomatata/fix-skeleton-child-bonesRémi Verschelde
2021-08-17Fix Skeleton3D regression when bones are not sorted from root to leavesPouleyKetchoupp
2021-08-17Fix 3D character snap on moving platformsPouleyKetchoupp
2021-08-16Merge pull request #51645 from fabriceci/improve-physics-apiRémi Verschelde
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-08-14Merge pull request #51660 from AnilBK/use-short-functionsRémi Verschelde
2021-08-14Merge pull request #50147 from aaronfranke/disable-node3dRémi Verschelde
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-08-13Merge pull request #51607 from aaronfranke/includesRémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Use the Unicode multiplication symbol where relevantHugo Locurcio
2021-08-12Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde
2021-08-12Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multip...Rémi Verschelde
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-12Fix CPU Particles spreadMorris Tabor
2021-08-12Fix move and slide regression by allowing multiple collision directionfabriceci
2021-08-11Merge pull request #41956 from Calinou/rename-engine-iterations-per-secondRémi Verschelde
2021-08-11Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Merge pull request #45568 from aaronfranke/node3d-real_tRémi Verschelde
2021-08-07Fix Path3D initial forward calculationRaul Santos
2021-08-03Fix inverted condition in CharacterBody2D/3D set_max_slidesPouleyKetchoupp
2021-08-03Use real_t in 3D nodesAaron Franke
2021-08-03Merge pull request #50986 from raulsntos/fix-path-3d-endRémi Verschelde
2021-08-01Move code for looking_at to BasisAaron Franke
2021-07-29Fix directional shadow biasreduz
2021-07-28Fix forward calculation in PathFollow3D for the position at the end of the curveRaul Santos
2021-07-28Add node configuration warning for GeometryInstance3D distanceHugo Locurcio
2021-07-27Add check to internal methods to prevent crashHaoyu Qiu
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Merge pull request #50748 from JFonS/gizmo_reworkRémi Verschelde