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godot-fmod
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Godot with FMOD integration
RayHammer
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2021-03-17
Merge pull request #47081 from nekomatata/collision-debug-shape-game-only
Rémi Verschelde
2021-03-16
Disable debug collision shapes in the editor
PouleyKetchoupp
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
Rémi Verschelde
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-08
use collision mask in vehicle raycast
Angad Kambli
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-03
Merge pull request #46616 from sps1112/fix-bakedlightmap-crash
Rémi Verschelde
2021-03-03
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
Rémi Verschelde
2021-03-03
Add size<=0 check in BakedLighmapData._get_user_data()
sps1112
2021-03-02
Fix Joint2D/Joint3D node path reset on scene switch
PouleyKetchoupp
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-28
Fix crash in GIProbe::bake
Pedro Rodrigues
2021-02-27
Fixed bug that caused collision not to be properly reenabled when joint betwe...
Eryk Dwornicki
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-02-24
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-22
Add preview Sun and Environment
reduz
2021-02-19
doc: Sync classref with current source
Rémi Verschelde
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-02-18
add null check in MeshInstance::_mesh_changed()
Angad Kambli
2021-02-18
Merge pull request #46151 from ellenhp/fix_spatial_player_play
Rémi Verschelde
2021-02-17
Fix pops in play() of both spatial audio players
Ellen Poe
2021-02-17
Merge pull request #46124 from angad-k/cpu-particles-3d-fix
Rémi Verschelde
2021-02-17
add null check in _update_particle_data_buffer()
Angad Kambli
2021-02-17
Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
Jitesh
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
Merge pull request #46040 from ellenhp/fix_seek_playback_pos
Rémi Verschelde
2021-02-15
Merge pull request #45855 from hoontee/fix-45718
Rémi Verschelde
2021-02-14
Return setseek position if one exists in get_playback_position.
Ellen Poe
2021-02-12
Merge pull request #45859 from Kayomn/master
Rémi Verschelde
2021-02-11
Implement CollisionPolygon3D margin
hoontee
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Accomodate blend shape ranges of -1 to +1
Kayomn
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-08
Merge pull request #45774 from revilo/fix-45694
Rémi Verschelde
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
Fix nan errors when using VehicleBody
Rafał Mikrut
2021-02-06
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes i...
Oliver Dick
2021-02-06
Simplify Volumetric Fog
reduz
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