Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-06 | Merge pull request #66951 from rburing/restore_recovery_as_collision | Rémi Verschelde | |
Revert "Turn on recovery as collisions only for floor snapping" | |||
2022-10-05 | Revert "Turn on recovery as collisions only for floor snapping as this leads ↵ | Ricardo Buring | |
to unwanted behaviour for other surface than the floor." This reverts commit 10395f5df2a1cac6ed83e674c084e62a88fcdde9. | |||
2022-10-05 | Merge pull request #66720 from qarmin/unintialized_memory | Rémi Verschelde | |
Remove usage of unitialized variables | |||
2022-10-05 | Merge pull request #66839 from aaronfranke/editor-prop-hide-slider | Rémi Verschelde | |
Fix `hide_slider` vs `no_slider` inconsistency in editor property code | |||
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad | |
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option. | |||
2022-10-03 | Fix hide_slider vs no_slider inconsistency in editor property code | Aaron Franke | |
2022-10-03 | Remove NO_THREADS fallback code, Godot 4 requires thread support | Rémi Verschelde | |
This also removes `OS::can_use_threads` from the public API since it's always true. | |||
2022-10-01 | Remove usage of unitialized variables | Rafał Mikrut | |
2022-09-29 | Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now | Rémi Verschelde | |
Fail `look_at()` if not inside tree | |||
2022-09-29 | Merge pull request #66143 from DarkKilauea/nav-queries-agent | Rémi Verschelde | |
Update NavigationAgent to use query_path | |||
2022-09-29 | Fail look_at() if not inside tree | kobewi | |
2022-09-29 | Merge pull request #65807 from clayjohn/light-units-bug | Rémi Verschelde | |
Validate physical light units in GI classes. | |||
2022-09-28 | Update NavigationAgent to use query_path | Josh Jones | |
This paves the way for having agents respond to link traversal. | |||
2022-09-22 | Merge pull request #64679 from DarkKilauea/nav-region-props | Rémi Verschelde | |
Improve consistency of NavigationRegion setters | |||
2022-09-22 | Merge pull request #66110 from Zylann/reference_get_count | Rémi Verschelde | |
get_reference_count()` | |||
2022-09-21 | Improve consistancy of NavigationRegion setters | Josh Jones | |
2022-09-21 | Rename and expose `RefCounted::get_reference_count()` | Marc Gilleron | |
2022-09-21 | Merge pull request #65828 from rburing/body_state_sync_callable | Rémi Verschelde | |
make `body_set_state_sync_callback` take a `Callable` | |||
2022-09-20 | Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins | Rémi Verschelde | |
`Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D | |||
2022-09-19 | Merge pull request #66112 from Zylann/get_configuration_warnings_psa | Rémi Verschelde | |
Change return type of `get_configuration_warnings` to `PackedStringArray` | |||
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron | |
2022-09-19 | Increases the number of maximum detected collisions | fabriceci | |
2022-09-19 | Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping | Rémi Verschelde | |
Turn on recovery as collisions only for floor snapping | |||
2022-09-19 | Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` | Marc Gilleron | |
2022-09-18 | Turn on recovery as collisions only for floor snapping as this leads to ↵ | fabriceci | |
unwanted behaviour for other surface than the floor. | |||
2022-09-18 | `SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently ↵ | kleonc | |
than in 2D | |||
2022-09-18 | Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to ↵ | kleonc | |
`SpriteBase3D` | |||
2022-09-18 | Merge pull request #44143 from KoBeWi/callable_multiplayer | Rémi Verschelde | |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora | |
2022-09-18 | Merge pull request #65931 from ↵ | Rémi Verschelde | |
fabriceci/add-recovery-as-collision-in-low-level-methods Add recovery_as_collision in move_and_collide/test_move | |||
2022-09-17 | Add recovery_as_collision in move_and_collide/test_move | fabriceci | |
2022-09-16 | Tweak LightmapGI defaults to be closer to the CPU lightmapper | Hugo Locurcio | |
- Use 3 bounces by default. - Enable environment lighting from the scene by default. - This is not done in `3.x` for compatibility with existing projects, but it makes sense to do this by default since pretty much all outdoor scenes benefit from this. - Set the custom environment color to white (like ReflectionProbe). - Its default energy is still 0, so it's invisible by default. - Enable the generation of dynamic object probes by default. - Tweak the `max_texture_size` property hint for better usability. - Improve error messages when passing invalid sizes to `LightmapGI.set_max_texture_size()`. | |||
2022-09-16 | Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale | Rémi Verschelde | |
Allow negative `speed_scale` in AnimatedSprite2D & 3D | |||
2022-09-15 | PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take ↵ | Ricardo Buring | |
a Callable Prefer Callable to a C-style callback. This is helpful for GDExtension. | |||
2022-09-14 | Validate physical light units in GI classes. | clayjohn | |
Add checks for physical light units in a few more places to ensure they aren't used when disabled. | |||
2022-09-13 | Allow negative `speed_scale` in AnimatedSprite2D & 3D | Micky | |
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour. | |||
2022-09-13 | Merge pull request #65591 from MewPurPur/area-overlapping-function | Rémi Verschelde | |
Implement `Area[2D/3D].has_overlapping_[bodies/areas]` | |||
2022-09-12 | Don't store frame of playing AnimatedSprite | kobewi | |
2022-09-12 | Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale | Rémi Verschelde | |
2022-09-10 | Implement Area.has_overlapping_* | VolTer | |
2022-09-09 | Harmonise AnimatedSprite3D and its 2D counterpart | Micky | |
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw) | |||
2022-09-09 | Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x | Rémi Verschelde | |
Fix NavigationObstacle 2D/3D (re)parent issues | |||
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 | |
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | |||
2022-09-05 | Fix AudioStreamPlayer not resuming after returning to SceneTree | Micky | |
2022-09-05 | Merge pull request #65292 from ↵ | Rémi Verschelde | |
AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions | |||
2022-09-04 | Fix crash when executing `LightmapGIData._set_light_textures_data` | Haoyu Qiu | |
2022-09-04 | Stop ShapeCast3D drawing when debug collisions off | Almighty Laxz | |
2022-09-02 | Rename `or_lesser` range property hint to `or_less` | Hugo Locurcio | |
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change. | |||
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | |