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AgeCommit message (Expand)Author
2021-04-07Merge pull request #47441 from TwistedTwigleg/skeletonik_changes_and_bug_fixe...Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-03Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_refRémi Verschelde
2021-04-02Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly...TwistedTwigleg
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-03-29Change XRPositionalTracker to a reference and better expose it to GDNativeBastiaan Olij
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-24Fix RayCast3D color in game with no collisionPouleyKetchoupp
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
2021-03-19Merge pull request #47151 from nekomatata/soft-body-attachment-errorRémi Verschelde
2021-03-18Fix spamming errors when SoftBody pinned nodes have no attachmentPouleyKetchoupp
2021-03-18Fix for regression in SkeletonIK codeTwistedTwigleg
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-17Merge pull request #47081 from nekomatata/collision-debug-shape-game-onlyRémi Verschelde
2021-03-16Disable debug collision shapes in the editorPouleyKetchoupp
2021-03-16Move SpriteFrames to its own file in the resources folderAaron Franke
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-12Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_FixesRémi Verschelde
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-08use collision mask in vehicle raycastAngad Kambli
2021-03-07Merge pull request #46643 from YeldhamDev/hide_all_the_thingsRémi Verschelde
2021-03-06Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-03Merge pull request #46616 from sps1112/fix-bakedlightmap-crashRémi Verschelde
2021-03-03Merge pull request #46578 from nekomatata/fix-joint-remove-body-regressionRémi Verschelde
2021-03-03Add size<=0 check in BakedLighmapData._get_user_data()sps1112
2021-03-02Fix Joint2D/Joint3D node path reset on scene switchPouleyKetchoupp
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-28Fix crash in GIProbe::bakePedro Rodrigues
2021-02-27Fixed bug that caused collision not to be properly reenabled when joint betwe...Eryk Dwornicki
2021-02-24Allow CollisionObject3D to show collision shape meshestrollodel
2021-02-24Use a more specific type for Area2D/3D body signalsAaron Franke
2021-02-22Add preview Sun and Environmentreduz
2021-02-19doc: Sync classref with current sourceRémi Verschelde
2021-02-18Refactor Process Modereduz
2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
2021-02-18Modernize atomicsPedro J. Estébanez
2021-02-18Reorganize Project Settingsreduz
2021-02-18add null check in MeshInstance::_mesh_changed()Angad Kambli
2021-02-18Merge pull request #46151 from ellenhp/fix_spatial_player_playRémi Verschelde
2021-02-17Fix pops in play() of both spatial audio playersEllen Poe
2021-02-17Merge pull request #46124 from angad-k/cpu-particles-3d-fixRémi Verschelde
2021-02-17add null check in _update_particle_data_buffer()Angad Kambli
2021-02-17Add animation_finished signal and fix frame_changed signal for AnimatedSprite3DJitesh
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-02-16Merge pull request #46040 from ellenhp/fix_seek_playback_posRémi Verschelde