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AgeCommit message (Expand)Author
2016-07-25Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez
2016-07-22Removed support for saving paths as relative, closes #5728Juan Linietsky
2016-07-22Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676...Juan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-06-29make property not be applied in skeleton if not inside tree. This will eventu...Juan Linietsky
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-17Send body inout notifications after state is applied, fixes #4683Juan Linietsky
2016-06-12Fixed overloaded virtual functions with const vs none warningmarcelofg55
2016-06-11better rewordingJuan Linietsky
2016-06-11Show descriptive errors when look_at is improperly used, closes #5131Juan Linietsky
2016-06-08port changes from AnimatedSprite to AnimatedSprite3DJuan Linietsky
2016-06-06Merge pull request #4101 from SaracenOne/listenerJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-05-21VehicleBody: Cosmetic fixes to previous commitRémi Verschelde
2016-05-21Add get_linear_velocity() method to VehicleBody classAgustin Benavidez
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-15BoneAttachments now position themselves instantly during bind.Saracen
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-04-07Merge pull request #4259 from neikeq/pr-issue-4224Rémi Verschelde
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-04-06Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov
2016-03-20Added listener spatial node.Saracen
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-02-16refix particles3d issue, bringing down the amount limit to 1024Nuno Donato
2016-01-31-Fix crash opening and closing the scene, closes #3491Juan Linietsky
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky
2016-01-03Fix delay on audio stream pauseSaracen
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky
2016-01-02remove the invalid id error when freeing a 3D joint, fixes #2383Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
2015-12-02Properly update node after clearing shapes in _update_shapes_from_children()Fabio Alessandrelli
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
2015-11-02BoneAttachment fix.Saracen