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Godot with FMOD integration
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Author
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-15
Fixes get_floor_normal() returning the user defined floor_normal.
Marcel Admiraal
2020-01-10
Added function to expose floor normal, useful to correctly calculate player v...
Andrea Catania
2020-01-09
fixed camera project_position function that was still using the near paramete...
Ben Hickling
2020-01-05
Don't update the floor_velocity with the current linear_velocity.
Marcel Admiraal
2020-01-02
Update Camera.project_position to not return get_global_transform().origin if...
SIYU FU
2020-01-02
Fix wrong disconnect in callback in VisibilityNotifier 3D
Александр Растриженков
2020-01-02
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Rémi Verschelde
2020-01-01
Merge pull request #34665 from timothyqiu/camera-fov
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
Tint 3D light gizmos using the light's color
Hugo Locurcio
2019-12-29
Clamps fov/size for Camera gizmo
Haoyu Qiu
2019-12-22
i18n: Sync translations with Weblate + update template
Rémi Verschelde
2019-12-21
Add a range property hint for the number of contacts reported
Hugo Locurcio
2019-12-16
Use an internal skin unless one is supplied by user, fixes #32766
Juan Linietsky
2019-12-14
Merge pull request #34300 from Acvarium/ragdoll-impuls
Rémi Verschelde
2019-12-12
Added apply_central_impulse to PhysicalBone class
Vitalii Shmorhun
2019-12-12
Fix for collision polygon not working at all on exported builds.
jitspoe
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-02
Ensure move_and_slide() is consistent between the 2D and 3D versions.
Marcel Admiraal
2019-12-01
Properly remove joint when a physical bone is removed from the scene
PouleyKetchoupp
2019-12-01
Merge pull request #34019 from nekomatata/inspector-transform-update
Rémi Verschelde
2019-11-30
Update transform property in the inspector when changing translation/rotation...
PouleyKetchoupp
2019-11-30
Port Path2D changes to 3D
Tomasz Chabora
2019-11-21
GIProbe::bake: Remove check for ownership
PtrMan
2019-11-10
Camera: Don't set default value for project_position
Rémi Verschelde
2019-11-09
Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-07
Merge pull request #30588 from Demiu/patch-1
Rémi Verschelde
2019-11-01
Merge pull request #33209 from Jummit/soft-body-tutorial
Rémi Verschelde
2019-11-01
link SoftBody tutorial in docs and add ray_pickable property
Jummit
2019-10-29
Fixed disconnecting not connected signal
Mikolaj Kaczmarek
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-24
Fixed emitting not initialized correctly in cpu particles 2d/3d
PouleyKetchoupp
2019-10-22
Auto-increment frame_coords when keying
Tomasz Chabora
2019-10-22
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
Rémi Verschelde
2019-10-21
Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again
Rémi Verschelde
2019-10-20
Fixed delay when CPUParticles & CPUParticles2D start being emitted
PouleyKetchoupp
2019-10-16
Add option to create navmesh from objects in group
jfons
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-13
Fixes Sprite frame_coords
Gilles Roudiere
2019-10-11
fix #32711 : Spatial::look_at wrong re-scaling
Rodolfo Ribeiro Gomes
2019-10-02
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
2019-09-27
Merge pull request #32380 from fire/skin_registration
Rémi Verschelde
2019-09-26
Update when the skeleton skin is changed.
K. S. Ernest Lee
2019-09-26
Restore bone_custom_pose in skeletons
K. S. Ernest (iFIre) Lee
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-24
Merge pull request #32309 from clayjohn/particles_tex_scale
Rémi Verschelde
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