index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
Age
Commit message (
Expand
)
Author
2020-04-15
Merge pull request #37914 from clayjohn/VULKAN-decal-fix
Rémi Verschelde
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-15
Run SpringArm3D's process within physics.
Marcel Admiraal
2020-04-15
Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix
Rémi Verschelde
2020-04-15
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
NutmegStudio
2020-04-15
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-14
Merge pull request #37887 from reduz/implement-projectors
Rémi Verschelde
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
Merge pull request #37316 from nekomatata/physical-bone-settings
Rémi Verschelde
2020-04-14
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
Implement decals
Juan Linietsky
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-13
Handle huge offset values in Path2D and Path3D set_offset
MickeMakaron
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-02
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-30
Add a method to retrieve active material from MeshInstance
clayjohn
2020-03-30
Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
Fix another batch of -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fixed missed occurrences in #37361 renamings.
dankan1890
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Fix build with disable_3d=yes, remove dependency on WorldEnvironment
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-25
Fix volume interpolation in positional audio nodes
Waridley
2020-03-24
Fixed IK rotation issue
Andrea Catania
2020-03-20
Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-03-19
Fixes navigation path reset
Andrea Catania
2020-03-17
Fix visibility enabler flag toggling
Tomasz Chabora
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Complete NavigationMeshInstance rename
lupoDharkael
2020-03-07
ARVRController.is_button_pressed requires to return a boolean
Bastiaan Olij
2020-03-05
Add a new configuration warning to CollisionShape
Pierre Caye
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
[next]