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AgeCommit message (Expand)Author
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-30begin work on new particle systemreduz
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-02Subsurface scattering material param is now working!Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-29Fix #6480, area duplicated paramPawel Kowal
2016-09-22expose GeometryInstance.get_aabb() etc fixes #6587yg2f
2016-09-10Merge pull request #5692 from kubecz3k/remoteTransformJuan Linietsky
2016-09-06Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c...Juan Linietsky
2016-07-25Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez
2016-07-22Removed support for saving paths as relative, closes #5728Juan Linietsky
2016-07-22Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676...Juan Linietsky
2016-07-14Remote transform node (for 3d)Jakub Grzesik
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-06-29make property not be applied in skeleton if not inside tree. This will eventu...Juan Linietsky
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-17Send body inout notifications after state is applied, fixes #4683Juan Linietsky
2016-06-12Fixed overloaded virtual functions with const vs none warningmarcelofg55
2016-06-11better rewordingJuan Linietsky
2016-06-11Show descriptive errors when look_at is improperly used, closes #5131Juan Linietsky
2016-06-08port changes from AnimatedSprite to AnimatedSprite3DJuan Linietsky
2016-06-06Merge pull request #4101 from SaracenOne/listenerJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-05-21VehicleBody: Cosmetic fixes to previous commitRémi Verschelde
2016-05-21Add get_linear_velocity() method to VehicleBody classAgustin Benavidez
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-15BoneAttachments now position themselves instantly during bind.Saracen
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-04-07Merge pull request #4259 from neikeq/pr-issue-4224Rémi Verschelde
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-04-06Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov
2016-03-20Added listener spatial node.Saracen
2016-03-09fix six possible "divide by zero"Hubert Jarosz
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen