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AgeCommit message (Expand)Author
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Use double-sided material for RayCast3DHugo Locurcio
2021-06-18Merge pull request #49475 from nekomatata/kinematic-collision-ridRémi Verschelde
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-16Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz
2021-06-16Refactor VisibilityNotifier3Dreduz
2021-06-14Merge pull request #48287 from aaronfranke/camera-is-frustumRémi Verschelde
2021-06-14Merge pull request #49458 from JFonS/fix_unwrap_xformRémi Verschelde
2021-06-14Add is_position_in_frustum to Camera3DAaron Franke
2021-06-14Merge pull request #48847 from JFonS/vis_depsRémi Verschelde
2021-06-14Rename get_parent_spatial() to get_parent_node3d()jfons
2021-06-14Implement visibility range and dependencies.jfons
2021-06-14Fixed error spam when XR mode is not enabled and a missed setting renameBastiaan Olij
2021-06-13Merge pull request #48207 from BastiaanOlij/multiview_stereoscopicRémi Verschelde
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-09Expose collider RID in 2D/3D kinematic collisionPouleyKetchoupp
2021-06-08Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp
2021-06-07Rename CollisionObject3D input_event signal position and normal parametersMarcel Admiraal
2021-06-05Rename GI Classesreduz
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-04Rename Node3D's property translation to positionMarcel Admiraal
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-sizeRémi Verschelde
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-29Check cache_parent_physical_bone when rebuilding parent cacheHaoyu Qiu
2021-05-25SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...TwistedTwigleg
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-24Merge pull request #49034 from madmiraal/fix-doc-2177Rémi Verschelde
2021-05-24Unexpose methods and property for binding children to BonesMarcel Admiraal
2021-05-24Merge pull request #48894 from reduz/gpu-particles-2d-2Rémi Verschelde
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-23Change frame_coords to Vector2ikobewi
2021-05-22Fix crash on debug shapes update if CollisionObject3D is not in treetrollodel
2021-05-20Merge pull request #48860 from JohnM666/fix-basis-variant-initializationRémi Verschelde
2021-05-20Fix typos with codespellRémi Verschelde
2021-05-20Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM666
2021-05-19Fix ragdoll simulation when parent was readded to sceneHaoyu Qiu