Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-02 | Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses | Hugo Locurcio | |
2019-09-27 | Merge pull request #32380 from fire/skin_registration | Rémi Verschelde | |
Update when the skeleton skin is changed. | |||
2019-09-26 | Update when the skeleton skin is changed. | K. S. Ernest Lee | |
2019-09-26 | Restore bone_custom_pose in skeletons | K. S. Ernest (iFIre) Lee | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | Merge pull request #32309 from clayjohn/particles_tex_scale | Rémi Verschelde | |
Fix particles scale randomization | |||
2019-09-24 | fix particles scale randomization | clayjohn | |
2019-09-23 | Merge pull request #30497 from Calinou/editor-gizmos-change-notify | Rémi Verschelde | |
Notify changes in properties that can be edited by 3D gizmos | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-03 | Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error | Rémi Verschelde | |
Prevent move_and_slide() to generate an error. | |||
2019-08-30 | Remove some unneeded checks in CollisionObject(2D) | Michael Alexsander Silva Dias | |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde | |
Add a Billboard property for Sprite3D | |||
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora | |
2019-08-27 | fix otherwise unitialized variables, found in #31694 | Robin Hübner | |
2019-08-26 | Prevent move_and_slide() to generate an error. | Milan Davidovic | |
When moving KinematicBody2D from one scene to another and not freeing the old scene, the first call to move_and_slide() in the new scene will generate an error because KinematicBody2D keeps internaly a RID on_floor_body of a body resource in the old scene which no more has a space assigned. To fix this, on_floor_body is set to empty RID in response to NOTIFICATION_ENTER_TREE notification of KinematicBody2D and KinematicBody. Also all other data related to move_and_slide() is reset: floor, ceiling, wall flags, colliders vector, floor_velocity. This fixes #31416. | |||
2019-08-23 | Merge pull request #31014 from DavidSichma/kinematic_angle | Rémi Verschelde | |
Fix floor_max_angle comparison for impossible angles | |||
2019-08-21 | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio | |
This makes them easier to distinguish from their enabled counterparts, as is already done in the 2D editor. | |||
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-01 | Fix floor_max_angle comparison for impossible angles | David Sichma | |
2019-07-31 | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio | |
This partially addresses #19182. | |||
2019-07-27 | Add frame_cords accessors to Sprite and Sprite3D | groud | |
2019-07-25 | Fix wrong placement of new line in 'PhysicsBody' warning | Michael Alexsander Silva Dias | |
2019-07-25 | Merge pull request #30685 from jonri/vehicle-per-wheel-forces | Rémi Verschelde | |
Vehicle per-wheel forces | |||
2019-07-25 | Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | Rémi Verschelde | |
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead. | |||
2019-07-22 | SCons: Fix uses of [].append instead of env.add_source_files() | Rémi Verschelde | |
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270. | |||
2019-07-20 | Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D | Rémi Verschelde | |
Fixed multichannel panning for AudioStreamPlayer3D. | |||
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-18 | Add per-wheel throttle, brake, and steering for vehicles | Jon Ring | |
2019-07-17 | Lower the default directional shadow maximum distance to 100 | Hugo Locurcio | |
With the default camera node settings, this makes directional shadows look consistent between the editor and the running project. The original issue occurs because the editor camera defaults to a Z-far value of 500, whereas the Camera node defaults to a Z-far value of 100. Since the directional shadow maximum distance is clamped to the Z-far value, it caused the running project's effective shadow distance to be lower compared to the editor (100 instead of 200). This partially addresses #13575. | |||
2019-07-16 | Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hints | Rémi Verschelde | |
Tweak audio cutoff property hints to allow reasonable values only | |||
2019-07-14 | added individual particle random lifetime | clayjohn | |
2019-07-12 | Tweak audio cutoff property hints to allow reasonable values only | Hugo Locurcio | |
This also makes all cutoff property hints consistent. This closes #29588. | |||
2019-07-10 | Notify changes in properties that can be edited by 3D gizmos | Hugo Locurcio | |
This makes the Inspector always display an up-to-date value after editing properties using 3D gizmos. | |||
2019-07-09 | Merge pull request #30304 from DavidSichma/remote_cache | Rémi Verschelde | |
Exposed update_cache() of RemoteTransform and RemoteTransform2D | |||
2019-07-09 | Added force_update_cache() to RemoteTransform and RemoteTransform2D | David Sichma | |
2019-07-09 | Merge pull request #30443 from Calinou/improve-node-configuration-warnings | Rémi Verschelde | |
Improve the node configuration warning display | |||
2019-07-09 | Merge pull request #30404 from Calinou/add-spotlight-configuration-warning | Rémi Verschelde | |
Add a configuration warning when using ultrawide SpotLight with shadows | |||
2019-07-09 | Add a configuration warning when using ultrawide SpotLight with shadows | Hugo Locurcio | |
This partially addresses #12028. | |||
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio | |
- Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting | |||
2019-07-08 | Merge pull request #30407 from qarmin/small_fixess | Rémi Verschelde | |
Fixes minor issues found by static analyzer | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-07 | Merge pull request #30357 from simonpuchert/spheres | Rémi Verschelde | |
Particles / CPUParticles: Return uniform density spheres. | |||
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-07-06 | cpu_particles: Return uniform density spheres. | Simon Puchert | |
The current implementation normalizes points from a uniform distribution on a cube. This creates a non-uniform distribution on the sphere. |