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AgeCommit message (Expand)Author
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-12-11GPULightMapper: convert colors of lights to linearWilliam Deurwaarder
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-10VehicleWheel can now return the surface it's colliding with.Steve Szilágyi
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-12-08Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Merge pull request #55544 from V-Sekai/audio_camera_null_mitigationRémi Verschelde
2021-12-03Fix WorldEnvironment node warning about unset resourcesPedro J. Estébanez
2021-12-03Random initial color parameter for ParticleMaterialRaffaele Picca
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
2021-11-29Remove redundant SpriteBase3D `opacity` propertyHugo Locurcio
2021-11-26Emit node configuration warnings for GeometryInstance3D distance fadeHugo Locurcio
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...Raffaele Picca
2021-11-26Fix VoxelGIData dynamic range property being treated as integerHugo Locurcio
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Fix horizontal velocity being always reset when the body hit a wall in 3dfabriceci
2021-11-22Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3dCamille Mohr-Daurat
2021-11-22Fix body stuck in some 3d advanced scenariofabriceci
2021-11-21Fix wall acceleration in move and slide (3D)fabriceci
2021-11-18Remove outdated comments related to the 20-layer editor limitationHugo Locurcio
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-10Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde
2021-11-10Fix test_move reporting collision when touching another bodyPouleyKetchoupp
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Merge pull request #54104 from Scony/improve-navigation-obstaclesRémi Verschelde
2021-11-02Merge pull request #54471 from rafallus/callable_area_monitorRémi Verschelde
2021-11-01Validate fog volume propertiesclayjohn
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-11-01Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-29Fix crashing of `FogVolume`s when `WorldEnvironment` was addedYuri Roubinsky
2021-10-29Merge pull request #53353 from clayjohn/VULKAN-fog-volumesRémi Verschelde
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Fix crash due to reentrancy in AudioStreamPlayer* finished signal.Lyuma