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Godot with FMOD integration
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Author
2021-07-13
Add node configuration warnings for the Decal node
Hugo Locurcio
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Merge pull request #50214 from Calinou/occluderinstance3d-add-node-configurat...
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-07
Add node configuration warnings to OccluderInstance3D
Hugo Locurcio
2021-07-04
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Hugo Locurcio
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
Merge pull request #50014 from reduz/remove-immediate
Rémi Verschelde
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-30
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-30
Merge pull request #49901 from nekomatata/move-and-collide-fix-slide
Rémi Verschelde
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-27
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
Hugo Locurcio
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Use double-sided material for RayCast3D
Hugo Locurcio
2021-06-18
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-16
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-14
Merge pull request #48287 from aaronfranke/camera-is-frustum
Rémi Verschelde
2021-06-14
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
Add is_position_in_frustum to Camera3D
Aaron Franke
2021-06-14
Merge pull request #48847 from JFonS/vis_deps
Rémi Verschelde
2021-06-14
Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-14
Implement visibility range and dependencies.
jfons
2021-06-14
Fixed error spam when XR mode is not enabled and a missed setting rename
Bastiaan Olij
2021-06-13
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
Rémi Verschelde
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-05
Rename GI Classes
reduz
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
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