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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #63486 from TokageItLab/init-poses
Rémi Verschelde
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-22
Merge pull request #64553 from RedMser/fix-property-validation-refactor
Rémi Verschelde
2022-08-22
Expose the collider RID in Raycast nodes
Paul Joannon
2022-08-20
Octahedral Normal Support for Sprite and Soft Body
Omar El Sheikh
2022-08-19
Merge pull request #64592 from mhilbrunner/move-fast-break-things
Yuri Sizov
2022-08-19
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Yuri Sizov
2022-08-19
Unexpose VelocityTracker3D
Max Hilbrunner
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Fix some property validation not been refactored
RedMser
2022-08-18
add init bone poses
Silc Renew
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-15
Hide properties that have no effect in Label3D inspector
Hugo Locurcio
2022-08-11
Fix ORMMaterial3D not being taken into account by static VoxelGI
Hugo Locurcio
2022-08-11
Merge pull request #64147 from smix8/fix_navigationregion3d_debug_doublerende...
Rémi Verschelde
2022-08-10
Merge pull request #64160 from Calinou/tweak-label3d-defaults
Rémi Verschelde
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-09
Tweak Label3D defaults for better readability
Hugo Locurcio
2022-08-09
Fix NavigationRegion3D debug mesh rendering twice in Editor
smix8
2022-08-08
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo
Rémi Verschelde
2022-08-08
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
Rémi Verschelde
2022-08-08
Merge pull request #64068 from DarkKilauea/fix-region-travel-cost
Rémi Verschelde
2022-08-07
Fix typo when setting NavigationRegion travel_cost
Josh Jones
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-06
Fix NavigationRegion3D gizmo's odd visual behavior
Josh Jones
2022-08-05
Merge pull request #59844 from Calinou/rename-shader-param-methods
Rémi Verschelde
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Fix SoftDynamicBody3D normals
Ricardo Buring
2022-08-03
Allow more precise adjustments of orthogonal/frustum size in Camera3D
Hugo Locurcio
2022-08-02
Use global coordinates for particles by default
Hugo Locurcio
2022-08-01
Change default material alpha scissor threshold to 0.5
Hugo Locurcio
2022-07-31
Tweak VoxelGI defaults for better quality
Hugo Locurcio
2022-07-31
Add meter suffix to ShapeCast3D margin property
Marcus Elg
2022-07-30
Don't move nonexistent debug shapes
Ricardo Buring
2022-07-30
Fix `ShapeCast3D` creating runtime shape in editor
PrecisionRender
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-29
Merge pull request #63161 from PrecisionRender/master
Rémi Verschelde
2022-07-28
Add ShapeCast3D node
PrecisionRender
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-27
Merge pull request #63138 from TokageItLab/normalize-position-track
Rémi Verschelde
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