Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-16 | Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale | Rémi Verschelde | |
Allow negative `speed_scale` in AnimatedSprite2D & 3D | |||
2022-09-13 | Allow negative `speed_scale` in AnimatedSprite2D & 3D | Micky | |
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour. | |||
2022-09-13 | Merge pull request #65591 from MewPurPur/area-overlapping-function | Rémi Verschelde | |
Implement `Area[2D/3D].has_overlapping_[bodies/areas]` | |||
2022-09-12 | Don't store frame of playing AnimatedSprite | kobewi | |
2022-09-12 | Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale | Rémi Verschelde | |
2022-09-10 | Implement Area.has_overlapping_* | VolTer | |
2022-09-09 | Harmonise AnimatedSprite3D and its 2D counterpart | Micky | |
Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw) | |||
2022-09-09 | Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x | Rémi Verschelde | |
Fix NavigationObstacle 2D/3D (re)parent issues | |||
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 | |
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | |||
2022-09-05 | Fix AudioStreamPlayer not resuming after returning to SceneTree | Micky | |
2022-09-05 | Merge pull request #65292 from ↵ | Rémi Verschelde | |
AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions | |||
2022-09-04 | Fix crash when executing `LightmapGIData._set_light_textures_data` | Haoyu Qiu | |
2022-09-04 | Stop ShapeCast3D drawing when debug collisions off | Almighty Laxz | |
2022-09-02 | Rename `or_lesser` range property hint to `or_less` | Hugo Locurcio | |
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change. | |||
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | |
2022-09-02 | Merge pull request #65218 from xX-Void-Xx/area2d/3d-optimization | Rémi Verschelde | |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | |
2022-09-02 | fixed and optimized Area2/3D get_overlapping_bodies/areas | Void | |
fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls | |||
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl | |
2022-09-01 | Merge pull request #65187 from JohanAR/vector_to_size | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Replace Vector2(i) with Size2(i) for methods returning a size | Johan Aires Rastén | |
2022-09-01 | Merge pull request #64157 from Mickeon/remove-mysterious-is-playing | Rémi Verschelde | |
2022-09-01 | Change Array arguments to TypedArray | kobewi | |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | |
2022-09-01 | Merge pull request #65073 from bruvzg/trim_spaces | Rémi Verschelde | |
[TextServer] Add support for trimming edge spaces on line break. | |||
2022-09-01 | [TextServer] Add support for trimming edge spaces on line break. | bruvzg | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-31 | Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2 | Rémi Verschelde | |
Add a per-light volumetric fog energy property | |||
2022-08-31 | Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate | Rémi Verschelde | |
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | |||
2022-08-30 | Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | Hugo Locurcio | |
"sampling" is a more accurate term than "interpolating" for what's happening when using that function. | |||
2022-08-30 | Merge pull request #65087 from TokageItLab/change-skeleton-3d-api | Rémi Verschelde | |
Clean-up/change some Skeleton3D API | |||
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio | |
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering. | |||
2022-08-30 | Clean-up/change some Skeleton3D API | Silc Renew | |
2022-08-30 | Fixed surface material overrides are not applied when the new mesh is set | Nong Van Tinh | |
2022-08-29 | Expose input interaction virtual functions in CollisionObject | rafallus | |
2022-08-29 | Merge pull request #64119 from YuriSizov/theme-init-database | Rémi Verschelde | |
2022-08-26 | Added node for Navigation links | Josh Jones | |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde | |
Rename `str2var` to `str_to_var` and similar | |||
2022-08-26 | Add ThemeDB, expose previously static Theme methods | Yuri Sizov | |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky | |
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict` | |||
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci | |
2022-08-26 | Merge pull request #63528 from bruvzg/fix_lbl3d_oversampling | Rémi Verschelde | |
2022-08-26 | Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list | Rémi Verschelde | |
Fix AnimatedSprite2D & 3D animation list in inspector | |||
2022-08-26 | Rename ParticlesMaterial to ParticleProcessMaterial | Micky | |
Also affects their file names, related classes and documentation. | |||
2022-08-26 | Fix AnimatedSprite2D & 3D animation list in inspector | jmb462 | |
2022-08-25 | Merge pull request #64804 from Mickeon/rename-path-progress | Rémi Verschelde | |
2022-08-25 | Merge pull request #64354 from Mickeon/rename-navigation-distance | Rémi Verschelde | |
2022-08-25 | Merge pull request #64802 from benbot/master | Rémi Verschelde | |
2022-08-25 | Shorten variable names for moving platforms in CharacterBody | fabriceci | |