Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-23 | Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed | Rémi Verschelde | |
Fix joint RID not being passed to _set in PhysicalBone | |||
2020-12-22 | Fix joint RID not being passed to _set in PhysicalBone | David Hoppenbrouwers | |
Also remove default RID() argument from JointData._set() | |||
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-21 | Merge pull request #44300 from KoBeWi/🧹🧹 | Rémi Verschelde | |
Move initialization of some classes to headers | |||
2020-12-19 | Increase the default Camera Zfar to 4000 | Hugo Locurcio | |
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults. | |||
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz | |
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken | |||
2020-12-17 | Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers | Rémi Verschelde | |
ProximityGroup: Fix access modifiers, rename private methods for clarity | |||
2020-12-15 | Remove Generic6DOFJoint precision property | Marcel Admiraal | |
2020-12-11 | Move initialization of some classes to headers | Tomasz Chabora | |
2020-12-11 | ProximityGroup: Fix access modifiers, rename private methods for clarity | Rémi Verschelde | |
See #36285 which mistakenly added documentation for the whole C++ API, while some of it is meant to be and stay private as it's not exposed to scripts. The access modifiers and method prefix were not used properly. Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a method name which is being broadcast. This is a very old class from pre-open source days, chances are that it was just forgotten and not meant to be kept as is and undocumented. | |||
2020-12-11 | Fix PathFollow3D updating on unit_offset 0 | Tomasz Chabora | |
2020-12-10 | Rename Area3D audio_bus_name getter and setter | Marcel Admiraal | |
2020-12-09 | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | |
Cleanup unused engine code | |||
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-09 | Static analyzer fixes: | bruvzg | |
Removes unused code in OS. Fixes return types. Fixes few typos. | |||
2020-12-08 | Merge pull request #44184 from madmiraal/xrcontroller-button_released | Rémi Verschelde | |
Rename XRController signal button_release to button_released | |||
2020-12-08 | Rename XRController signal button_release to button_released | Marcel Admiraal | |
2020-12-07 | Remove ChainTip copy constructor | Marcel Admiraal | |
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-05 | Merge pull request #44116 from Scony/add-bake-finished-signal | Rémi Verschelde | |
Add missing 'bake_finished' signal | |||
2020-12-05 | Add missing 'bake_finished' signal | Pawel Lampe | |
2020-12-04 | Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" | Aaron Franke | |
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags | |||
2020-12-04 | Rename XR get_type and get_name | Aaron Franke | |
Now called get_tracker_type and get_tracker_name | |||
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-11-28 | Merge pull request #43925 from madmiraal/fix-16039a | Rémi Verschelde | |
Remove RigidBody weight property | |||
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde | |
Add sky_only setting to DirectionalLight3Ds | |||
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal | |
2020-11-25 | Check joint nodes and generate configuration warning messages. | Marcel Admiraal | |
2020-11-20 | doc: Warn about using Node internal processing | Rémi Verschelde | |
See #43689. Also 'fixed' some spelling for behavior in publicly visible strings. (Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling war.) | |||
2020-11-17 | Merge pull request #38812 from aaronfranke/brace-no-empty-line | Rémi Verschelde | |
Remove all empty lines from the start of blocks defined with braces | |||
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-17 | Lowering the Minimum Unit at Shape3D and Cameras | Tokage | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-10-21 | Add sky_only setting to DirectionalLight3Ds | clayjohn | |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz | |
Removed make_binders and the old style generated binders. | |||
2020-10-13 | Remove old RigidBody layers property and methods. | Marcel Admiraal | |
2020-10-12 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-10-02 | Remove area or body from map before emitting signals. | Marcel Admiraal | |
2020-10-02 | Merge pull request #42451 from Duroxxigar/rename-toplevel | Rémi Verschelde | |
Renamed toplevel to be top_level | |||
2020-10-02 | Better validate CollisionShape3D config. warning after #38743 | Rémi Verschelde | |
Relates to #42479, though I don't think it would crash in the master version. | |||
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde | |
Update all get_configuration_warning() to retrieve warnings from the parent | |||
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar | |
2020-10-01 | Made toplevel a property for Node3D and CanvasItem | Duroxxigar | |
2020-09-23 | Fixes updating CPUParticles emmision shape values | booer | |
2020-09-10 | Rename RayCast's `cast_to` property to `target_position` | Hugo Locurcio | |
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property. | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal | |