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AgeCommit message (Expand)Author
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
2022-10-01Remove usage of unitialized variablesRafał Mikrut
2022-09-29Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_nowRémi Verschelde
2022-09-29Merge pull request #66143 from DarkKilauea/nav-queries-agentRémi Verschelde
2022-09-29Fail look_at() if not inside treekobewi
2022-09-29Merge pull request #65807 from clayjohn/light-units-bugRémi Verschelde
2022-09-28Update NavigationAgent to use query_pathJosh Jones
2022-09-22Merge pull request #64679 from DarkKilauea/nav-region-propsRémi Verschelde
2022-09-22Merge pull request #66110 from Zylann/reference_get_countRémi Verschelde
2022-09-21Improve consistancy of NavigationRegion settersJosh Jones
2022-09-21Rename remaining "*_enable" to "*_enabled"Micky
2022-09-21Rename and expose `RefCounted::get_reference_count()`Marc Gilleron
2022-09-21Merge pull request #65828 from rburing/body_state_sync_callableRémi Verschelde
2022-09-20Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-marginsRémi Verschelde
2022-09-19Merge pull request #66112 from Zylann/get_configuration_warnings_psaRémi Verschelde
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-19Increases the number of maximum detected collisionsfabriceci
2022-09-19Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snappingRémi Verschelde
2022-09-19Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`Marc Gilleron
2022-09-18Turn on recovery as collisions only for floor snapping as this leads to unwan...fabriceci
2022-09-18`SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently th...kleonc
2022-09-18Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBas...kleonc
2022-09-18Merge pull request #44143 from KoBeWi/callable_multiplayerRémi Verschelde
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-09-18Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-lev...Rémi Verschelde
2022-09-17Rename AudioStreamPlayer3D's `unit_db` to `volume_db`Micky
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-09-16Tweak LightmapGI defaults to be closer to the CPU lightmapperHugo Locurcio
2022-09-16Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scaleRémi Verschelde
2022-09-15PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring
2022-09-14Validate physical light units in GI classes.clayjohn
2022-09-13Allow negative `speed_scale` in AnimatedSprite2D & 3DMicky
2022-09-13Merge pull request #65591 from MewPurPur/area-overlapping-functionRémi Verschelde
2022-09-12Don't store frame of playing AnimatedSpritekobewi
2022-09-12Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scaleRémi Verschelde
2022-09-10Implement Area.has_overlapping_*VolTer
2022-09-09Harmonise AnimatedSprite3D and its 2D counterpartMicky
2022-09-09Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.xRémi Verschelde
2022-09-07Remove / Replace old Navigation Debug Visualizationsmix8
2022-09-05Fix AudioStreamPlayer not resuming after returning to SceneTreeMicky
2022-09-05Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without...Rémi Verschelde
2022-09-04Fix crash when executing `LightmapGIData._set_light_textures_data`Haoyu Qiu
2022-09-04Stop ShapeCast3D drawing when debug collisions offAlmighty Laxz
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #65218 from xX-Void-Xx/area2d/3d-optimizationRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02fixed and optimized Area2/3D get_overlapping_bodies/areasVoid
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Merge pull request #65187 from JohanAR/vector_to_sizeRémi Verschelde