Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-18 | Several improvements to editor inspector usability and style | Juan Linietsky | |
2018-07-18 | Ability to disable scale in nodes, closes #19927 | Juan Linietsky | |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky | |
-Added support for snapping in KinematicBody2D | |||
2018-07-09 | Improved stream paused fade code | Marcelo Fernandez | |
2018-07-07 | Add option to convert Particles to CPUParticles | Juan Linietsky | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |
2018-07-05 | Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream | Max Hilbrunner | |
Fix can't set AudioStreamPlayer stream to null | |||
2018-07-03 | Merge pull request #19205 from marcelofg55/audio_stream_pause | Max Hilbrunner | |
Pause AudioStreamPlayer when SceneTree pauses | |||
2018-07-03 | Merge pull request #19246 from xemjeff/physics | Max Hilbrunner | |
Hinge Joint Inspector - Change range for motor target velocity and params bias values | |||
2018-07-02 | Removed two skeleton parameter from compilation width no 3d | Andrea Catania | |
2018-07-01 | Merge pull request #19886 from AndreaCatania/no3d | Rémi Verschelde | |
Fixes #19845 no 3d Compilation issue | |||
2018-07-01 | Fixes #19845 no 3d Compilation issue | Andrea Catania | |
2018-07-01 | Fixes #19648 Kinematic body move_and_slide compatibility issue | Andrea Catania | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-24 | Fight off some error spam in the editor | Bastiaan Olij | |
2018-06-22 | fix can't set AudioStreamPlayer stream to null | chanon | |
2018-06-16 | Fix property hint for ReflectionProbe extents | Rémi Verschelde | |
2018-06-13 | Merge pull request #19487 from JFonS/better_3d_select | Rémi Verschelde | |
Improve 3D selection | |||
2018-06-13 | Polished 3D selection | JFonS | |
2018-06-10 | updated some particlematerial properties | clayjohn | |
2018-06-03 | Pause AudioStreamPlayers when SceneTree pauses | Marcelo Fernandez | |
2018-05-29 | Issues #19203 and #19204 | Jeffs | |
- Hinge Joint Inspector: Motor target velocity range changed from [0,4096] to [-200,200] to allow for negative velocity and a reasonable range. Params bias now allows a zero value to prevent the bullet message of not supporting a non-zero bias. | |||
2018-05-27 | Merge pull request #18691 from Web-eWorks/atlasfixes | Juan Linietsky | |
Fix Sprite3d using AtlasTexture... Again. | |||
2018-05-26 | Check for 0 roll influence | Bastiaan Olij | |
2018-05-20 | Up vector implementation and OrientedPathFollow. | danilo2205 | |
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | |||
2018-05-16 | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-14 | Fixed some warnings found with Cppcheck. | Michael Alexsander Silva Dias | |
2018-05-13 | Revert "Use fake audio playing property in editor" | Hein-Pieter van Braam | |
2018-05-13 | Merge pull request #17367 from ShyRed/audio_playing_ | Hein-Pieter van Braam | |
Use fake audio playing property in editor | |||
2018-05-10 | Improved API to active / deactive ragdoll | Andrea Catania | |
2018-05-08 | Fix some enums missing its bind | Marcelo Fernandez | |
2018-05-08 | Fix AtlasTexture usage in Sprite3D. | Webster Sheets | |
Changes as requested in b484d5c. | |||
2018-05-08 | Merge pull request #17559 from simedis/joint_motors | Rémi Verschelde | |
Implemented interface for bullet linear motors | |||
2018-05-07 | Merge pull request #11973 from AndreaCatania/ragdoll | Juan Linietsky | |
Ragdoll - Physical bone node | |||
2018-05-07 | Implemented ragdoll | AndreaCatania | |
Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll Implementing ragdoll a Implemented implicit hierarchy. Improved Added some physics properties Added bone offset to preserve COM, partially fixed scaling work in progress WIP wip Implemented Joint Gizmos Implemented pin joint joint Implemented all joints | |||
2018-05-07 | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." | Juan Linietsky | |
2018-05-03 | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde | |
Particles: fix corrupted scene when saved after convert | |||
2018-05-03 | Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtual | Rémi Verschelde | |
Fix for ARVRCamera::project_local_ray_normal not getting called. | |||
2018-05-03 | Camera::project_local_ray_normal needs to be virtual so that ↵ | Brian Richardson | |
ARVRCamera::project_local_ray_normal gets called. | |||
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | |
API hash fixes | |||
2018-05-01 | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde | |
Fixes logically dead code (Coverity) | |||
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-04-27 | CSG Support for Godot! | Juan Linietsky | |
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | |||
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P | |
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment. | |||
2018-04-14 | Avoid converting Quat to Euler angles when not necessary. | tagcup | |
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis. Added various missing functions and constructors. Should close #17968. | |||
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | |
2018-04-09 | Fix RigidBody's configuration warning for Z axis | Alexander Alekseev | |