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2017-10-21Merge pull request #12291 from RandomShaper/fix-raycast-namingRémi Verschelde
Rename RayCasts collision_layer to collision_mask
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed.
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-21Fix PathFollow rotations.Ferenc Arn
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258.
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-10-20Merge pull request #12052 from hi-ogawa/particle-material-conversion-pluginRémi Verschelde
Create ParticlesMaterialConversionPlugin
2017-10-20Always mixing up binary and and boolean and...Bastiaan Olij
2017-10-13Remove junk outputRuslan Mustakov
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
2017-10-12Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa
2017-10-06Fix LINK/UNLINK console spam with navmeshesBartłomiej T. Listwon
Removed unnecessary debug messages. Fixes #10804
2017-10-06Made a few tweaks to the interfaceBastiaanOlij
2017-10-04Restored normal bias as default bias in GIProbeJuan Linietsky
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-30Added VehicleWheel::get_skidinfo().Lucas Eriksson
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-26Merge pull request #11587 from Zylann/directional_light_initRémi Verschelde
In editor, instance DirectionalLight with an initial orientation [ci skip]
2017-09-25In editor, instance DirectionalLight with an initial sun-like orientationMarc Gilleron
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-24Fix: CollisionObject shape owner indexing is inconsistentdamarindra
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez
classes
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-17Merge pull request #11274 from Rubonnek/keep-argument-names-consistentRémi Verschelde
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-15Merge pull request #11280 from BastiaanOlij/fix_arvr_joyidAndreas Haas
joyid is set to -1, not 0 when no joystick entity has been created
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
Fix enums bindings
2017-09-15joyid is set to -1, not 0 when no joystick entity has been createdBastiaanOlij
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-13Merge pull request #7908 from SaracenOne/recastRémi Verschelde
In-editor navmesh generation.
2017-09-13Fix out of bound array indexing (reverb_vol)Hein-Pieter van Braam
Same issue as in a3f9fe52. AudioFrame[3] being indexed at [3]
2017-09-13Fix out of bound array indexingHein-Pieter van Braam
730d36f350 introduced introduced some code that indexes AudioFrame[3], it is however defined as AudioFrame[3]. This increases the size to [4]
2017-09-13Merge pull request #11069 from aroncds/masterRémi Verschelde
KinematicBody2D api most friendlier
2017-09-13Renamed play to playing property, but now playing and is_playing is the ↵Juan Linietsky
same, to avoid confusing. Closes #11211
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-12Merge pull request #11002 from NathanWarden/vehicle_wheel_warningRémi Verschelde
Added a warning message when a VehicleWheel is not a child of a VehicleBody.
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
Remove assignment and declarations in if statements
2017-09-12Merge pull request #11041 from hpvb/fix-clang-format-errorRémi Verschelde
Fix serveral recent new clang-format errors [ci skip]
2017-09-10Added to kinematicbody2d the copy and paste of the API friendler of ↵Aron de Castro
KinematicBody
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-06Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵Juan Linietsky
#10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06Check whether stuff is visible before baking it, closes #10525Juan Linietsky
2017-09-05Added a warning message when a VehicleWheel is not a child of a VehicleBody.Nathan Warden
2017-09-04Recast integration.Saracen
2017-09-04-Changed KinematicBody API yet again to make it friendlierJuan Linietsky
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7