Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-21 | Merge pull request #12291 from RandomShaper/fix-raycast-naming | Rémi Verschelde | |
Rename RayCasts collision_layer to collision_mask | |||
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | |
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Fix PathFollow rotations. | Ferenc Arn | |
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258. | |||
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson | |
2017-10-20 | Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin | Rémi Verschelde | |
Create ParticlesMaterialConversionPlugin | |||
2017-10-20 | Always mixing up binary and and boolean and... | Bastiaan Olij | |
2017-10-13 | Remove junk output | Ruslan Mustakov | |
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | |||
2017-10-12 | Create ParticlesMaterialConversionPlugin and format generated shader code | Hiroshi Ogawa | |
2017-10-06 | Fix LINK/UNLINK console spam with navmeshes | Bartłomiej T. Listwon | |
Removed unnecessary debug messages. Fixes #10804 | |||
2017-10-06 | Made a few tweaks to the interface | BastiaanOlij | |
2017-10-04 | Restored normal bias as default bias in GIProbe | Juan Linietsky | |
2017-10-02 | Merge pull request #11659 from AndreaCatania/prephysics | Andreas Haas | |
Renamed fixed_process to physics_process | |||
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-30 | Added VehicleWheel::get_skidinfo(). | Lucas Eriksson | |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia | |
2017-09-26 | Merge pull request #11587 from Zylann/directional_light_init | Rémi Verschelde | |
In editor, instance DirectionalLight with an initial orientation [ci skip] | |||
2017-09-25 | In editor, instance DirectionalLight with an initial sun-like orientation | Marc Gilleron | |
2017-09-25 | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | |
2017-09-24 | Fix: CollisionObject shape owner indexing is inconsistent | damarindra | |
2017-09-23 | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | |
classes | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-17 | Merge pull request #11274 from Rubonnek/keep-argument-names-consistent | Rémi Verschelde | |
Renamed function arguments to keep them consistent between declaration and implementation | |||
2017-09-15 | Merge pull request #11280 from BastiaanOlij/fix_arvr_joyid | Andreas Haas | |
joyid is set to -1, not 0 when no joystick entity has been created | |||
2017-09-15 | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | |
Fix enums bindings | |||
2017-09-15 | joyid is set to -1, not 0 when no joystick entity has been created | BastiaanOlij | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-13 | Merge pull request #7908 from SaracenOne/recast | Rémi Verschelde | |
In-editor navmesh generation. | |||
2017-09-13 | Fix out of bound array indexing (reverb_vol) | Hein-Pieter van Braam | |
Same issue as in a3f9fe52. AudioFrame[3] being indexed at [3] | |||
2017-09-13 | Fix out of bound array indexing | Hein-Pieter van Braam | |
730d36f350 introduced introduced some code that indexes AudioFrame[3], it is however defined as AudioFrame[3]. This increases the size to [4] | |||
2017-09-13 | Merge pull request #11069 from aroncds/master | Rémi Verschelde | |
KinematicBody2D api most friendlier | |||
2017-09-13 | Renamed play to playing property, but now playing and is_playing is the ↵ | Juan Linietsky | |
same, to avoid confusing. Closes #11211 | |||
2017-09-12 | Fixed issues with surround sound on audio server | Marcelo Fernandez | |
2017-09-12 | Merge pull request #11002 from NathanWarden/vehicle_wheel_warning | Rémi Verschelde | |
Added a warning message when a VehicleWheel is not a child of a VehicleBody. | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-12 | Merge pull request #11041 from hpvb/fix-clang-format-error | Rémi Verschelde | |
Fix serveral recent new clang-format errors [ci skip] | |||
2017-09-10 | Added to kinematicbody2d the copy and paste of the API friendler of ↵ | Aron de Castro | |
KinematicBody | |||
2017-09-10 | Added ID to tracker signals and property for storing hand | Bastiaan Olij | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-06 | Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵ | Juan Linietsky | |
#10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate | |||
2017-09-06 | Check whether stuff is visible before baking it, closes #10525 | Juan Linietsky | |
2017-09-05 | Added a warning message when a VehicleWheel is not a child of a VehicleBody. | Nathan Warden | |
2017-09-04 | Recast integration. | Saracen | |
2017-09-04 | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky | |
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation) | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 |