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AgeCommit message (Expand)Author
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7391 from ktksgit/masterRémi Verschelde
2017-01-02Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-30begin work on new particle systemreduz
2016-12-29Update DebugMesh when NavMesh changes ktksgit
2016-12-24Expose set_bone_name and get_bone_name to GDscriptElia Argentieri
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-16Fix #7303, Quad node mesh data leakBojidar Marinov
2016-12-10KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry
2016-12-02Subsurface scattering material param is now working!Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-22Merge pull request #6090 from WalasPrime/raytrace_forceRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-09Merge pull request #6712 from lordadamson/issue6012Rémi Verschelde
2016-10-05fix #6012 exposed setters and getters of Camera H/V offset to GDScriptAdham Zahran
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03light: respect editor_only setting in release build and dont show the lightJ08nY
2016-10-03Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek
2016-09-29Fix #6480, area duplicated paramPawel Kowal
2016-09-22expose GeometryInstance.get_aabb() etc fixes #6587yg2f
2016-09-10Merge pull request #5692 from kubecz3k/remoteTransformJuan Linietsky
2016-09-06Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, c...Juan Linietsky
2016-07-25Stop baking process if there is no geometry in the BakedLightInstance.Daniel J. Ramirez
2016-07-22Removed support for saving paths as relative, closes #5728Juan Linietsky
2016-07-22Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676...Juan Linietsky
2016-07-14Remote transform node (for 3d)Jakub Grzesik
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-06-29make property not be applied in skeleton if not inside tree. This will eventu...Juan Linietsky
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-06-17Send body inout notifications after state is applied, fixes #4683Juan Linietsky
2016-06-12Fixed overloaded virtual functions with const vs none warningmarcelofg55