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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2023-01-12
Fix style issue in ShapeCast3D after #68409
Rémi Verschelde
2023-01-12
Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix
Rémi Verschelde
2023-01-10
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-prope...
Rémi Verschelde
2023-01-09
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-08
Merge pull request #70463 from DarkKilauea/nav-server-const
Rémi Verschelde
2023-01-08
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
Rémi Verschelde
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-07
Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-05
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Test joint type on _set for PhysicalBone joints
JoJoX
2023-01-05
`AnimatedSprite{2D,3D}` improvements
Danil Alexeev
2023-01-03
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2023-01-03
Merge pull request #69972 from adamscott/add-server-checks-before-free
Rémi Verschelde
2023-01-02
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Clay John
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
Tweak particles animation offset property hint to allow more precise values
Hugo Locurcio
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-22
Remove compatibility code for MeshInstance3D surface override material
clayjohn
2022-12-21
Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
Rémi Verschelde
2022-12-21
Merge pull request #67111 from DarkKilauea/nav-queries-link
Rémi Verschelde
2022-12-20
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
Rémi Verschelde
2022-12-20
Merge pull request #70312 from MarcusElg/rigidbodyworldboundarywarning
Rémi Verschelde
2022-12-20
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-19
Show warning when having a worldboundaryshape as a child of a rigidbody
Marcus Elg
2022-12-19
Restore 'rotation_degrees' properties.
Juan Linietsky
2022-12-17
Add support for emitting a signal when entering a NavLink
Josh Jones
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-12-17
Merge pull request #70114 from clayjohn/custom-aabb
Rémi Verschelde
2022-12-16
Switch surface indexing to start at 0 so string name matches integer index
clayjohn
2022-12-15
Expose GeometryInstance3D.custom_aabb property
clayjohn
2022-12-15
Fix the update of the inspector when instance shader uniform has changed
Yuri Rubinsky
2022-12-14
Remove extra range conversion in Sprite3D normal encoding
clayjohn
2022-12-14
Fix VisibleOnScreenEnabler disabling in editor
kobewi
2022-12-14
Merge pull request #69527 from clayjohn/surface-name
Rémi Verschelde
2022-12-12
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
Rémi Verschelde
2022-12-12
Fix Navigation agent callback wild pointer crash
smix8
2022-12-11
Merge pull request #69850 from timothyqiu/defer-gizmo
Rémi Verschelde
2022-12-10
Enable assigning an owner to navigation regions and links
Josh Jones
2022-12-10
Use ObjectID as argument when referred-calling _request_gizmo
Haoyu Qiu
2022-12-07
Index override surface name starting from 1 to match surface name
clayjohn
2022-12-07
Merge pull request #68682 from timothyqiu/camera-gizmo-size
Rémi Verschelde
2022-12-06
Stop NavigationAgents without a target from moving to world origin
smix8
2022-12-05
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
Hugo Locurcio
2022-12-05
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
Rémi Verschelde
2022-12-05
Fix recurrense issue with setting current origin node
Bastiaan Olij
2022-12-04
[TextMesh] Fix autotranslate.
bruvzg
2022-11-28
GPUParticlesCollisionSDF3D add null `bake_step_function` check
dzil123
2022-11-25
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
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