Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-06 | Check whether stuff is visible before baking it, closes #10525 | Juan Linietsky | |
2017-09-04 | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky | |
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation) | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵ | Juan Linietsky | |
#10093 | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-31 | Fixed return of KinematicBody::_move | James Beedie | |
Fixed incorrect normal Added missing collider velocity | |||
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | |
2017-08-29 | Remove Basis::set_scale and Basis::set_rotation_* functions. | Ferenc Arn | |
Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis. | |||
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry | |
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | added finished signals to audio stream players, fixes #9928 | Juan Linietsky | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-22 | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Merge pull request #10309 from H4kor/particles | Rémi Verschelde | |
Fixing blinking particles at 0 initial velocity. | |||
2017-08-16 | Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_mesh | Rémi Verschelde | |
Exposed create_from_mesh in Navmesh | |||
2017-08-16 | Checking vecs before normalization. Fixes #10183 | Niko Abeler | |
2017-08-15 | Merge pull request #10365 from RandomShaper/fix-10074 | Juan Linietsky | |
Keep shapes bound to out-of-tree 3D physics objects | |||
2017-08-16 | Keep shapes bound to out-of-tree 3D physics objects | Pedro J. Estébanez | |
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074. | |||
2017-08-15 | Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch | Juan Linietsky | |
Trail Divisor: Fixed Editor Glitch | |||
2017-08-13 | Exposed create_from_mesh in Navmesh | TwistedTwigleg | |
2017-08-12 | Disabling Particles::one_shot restarts emission | Zher Huei Lee | |
Fixes #10181 | |||
2017-08-11 | Merge pull request #9987 from Rubonnek/move-members-to-initilization-list | Rémi Verschelde | |
Moved member variables from constructor to initialization list | |||
2017-08-11 | Merge pull request #10202 from neikeq/how-do-you-turn-this-on | Rémi Verschelde | |
Improves method bind's detecting of signarute types | |||
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-09 | Gizmos properly follow the edited object, closes #7837 | Juan Linietsky | |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez | |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-08 | trail divisor is now works properly | Indah Sylvia | |
2017-08-07 | Ability to pause particles, closes #3675 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-05 | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky | |
2017-08-05 | Properly update frame range after modifying the vframe/hframes, closes #7624 | Juan Linietsky | |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, ↵ | Juan Linietsky | |
closes #7615 | |||
2017-08-03 | Added ARVRAnchor support and a few small enhancements | BastiaanOlij | |
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde | |
AR/VR base classes and position tracker support | |||
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij | |
Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | |||
2017-07-26 | tagents --> tangents | ISylvox | |
2017-07-24 | Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv | Rémi Verschelde | |
Add .to_local/.to_global methods on Node2D and Spatial | |||
2017-07-24 | expose missing CollisionShape API for CollisionObject | Jakub Grzesik | |