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2016-01-31-Fix crash opening and closing the scene, closes #3491Juan Linietsky
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
Fix bug in Body(2D)SW::add_area
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky
2016-01-03Fix delay on audio stream pauseSaracen
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky
2016-01-02remove the invalid id error when freeing a 3D joint, fixes #2383Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-12-08Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky
Fix can_move_to and rename it for more clarity
2015-12-02Properly update node after clearing shapes in _update_shapes_from_children()Fabio Alessandrelli
(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-02BoneAttachment fix.Saracen
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-19Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
-fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping
2015-10-17misc cleanupJuan Linietsky
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-21remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky
0, closes #2492
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
-removed an error being printed often unnecesarly about missing child
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
Calculate gravity based on distance from body to gravity point
2015-06-06Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
2015-05-25improved animation editorJuan Linietsky
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-18Calculate gravity based on distance from body to gravity pointFabio Alessandrelli
2015-05-03Merge pull request #1784 from NateWardawg/sa_fixesJuan Linietsky
Fixed some items caught in cppcheck
2015-05-02same fixes to 3D navmesh..Juan Linietsky
2015-05-02Fixed some items caught in cppcheckNathan Warden
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-28-fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-26-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739Juan Linietsky
2015-04-21ability to get closest owner to point, for navigation and navigation2dJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuationJuan Linietsky
fixes_3d_spot_attenuation