Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-27 | doc: Complete and harmonize all _MAX constant descriptions | Rémi Verschelde | |
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-24 | Merge pull request #29940 from jonri/fix-vehicle-contact | Rémi Verschelde | |
Prevent VehicleBody contact damping from exceeding the baseline value… | |||
2019-06-24 | Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums | Rémi Verschelde | |
Set to enum variables, only correct values | |||
2019-06-24 | Set to enum variables, only correct values | qarmin | |
2019-06-24 | Merge pull request #29974 from clayjohn/particles_restart | Rémi Verschelde | |
Properly set emitting when particles restart | |||
2019-06-21 | properly set emitting when particles restart | clayjohn | |
2019-06-21 | CPUParticles: Set linear velocity to 0, like GPU Particles | Rémi Verschelde | |
2019-06-21 | Particles: Properly initialize angular velocity parameter | Rémi Verschelde | |
Right now it would take garbage values when loading scenes, which could end up written to the scene file. | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-19 | Merge pull request #27310 from KoBeWi/angular_dank | Rémi Verschelde | |
Make angular_damp of new Area nodes match the global default | |||
2019-06-18 | Prevent VehicleBody contact damping from exceeding the baseline value when ↵ | Jon Ring | |
roll influence is very small. When contact damping exceeds 1.0, the wheels will lose grip when the vehicle is not moving. | |||
2019-06-16 | Tweak some editor property hints to be more flexible and consistent | Hugo Locurcio | |
This partially addresses #19242. | |||
2019-06-16 | Merge pull request #29700 from clayjohn/cpuparticles_transform_bug | Rémi Verschelde | |
Fix CPU particles bug with local_coords and transform | |||
2019-06-14 | fix CPU particles bug with local_coords and transform | clayjohn | |
2019-06-14 | Merge pull request #29782 from JFonS/expose_camera_clip_offset | Rémi Verschelde | |
Expose ClippedCamera clip_offset | |||
2019-06-14 | Expose ClippedCamera clip_offset | jfons | |
2019-06-13 | Implement missing orbit velocity for CPUParticles and CPUParticles2D | Rémi Verschelde | |
The relevant code was copied from (GPU) ParticlesMaterial but commented out initially, and never ported. Closes #29580. | |||
2019-06-12 | Merge pull request #29589 from kbajno/master | Rémi Verschelde | |
Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun | |||
2019-06-12 | Merge pull request #29696 from akien-mga/cpuparticles-randomness | Rémi Verschelde | |
CPUParticles: Do randomness ratio computations in phase instead of time | |||
2019-06-12 | Merge pull request #29685 from akien-mga/cpuparticles-tangential-accel | Rémi Verschelde | |
CPUParticles: Fix inconsistent tangential acceleration | |||
2019-06-11 | CPUParticles: Do randomness ratio computations in phase instead of time | Rémi Verschelde | |
The original shader code uses a phase (ratio from 0 to 1 for the particle lifetime) for the randomness ratio computations, and this code was ported over but converted to time computations. The seeding/cycle logic was thus invalid, so we're going back to phase for these computations, thus fixing the previous non-working time/emission randomness property. Part of #29692. Follow-up to #26859. | |||
2019-06-11 | Merge pull request #29678 from akien-mga/err-macros-semicolon | Rémi Verschelde | |
Fix error macro calls not ending with semicolon | |||
2019-06-11 | CPUParticles: Fix inconsistent tangential acceleration | Rémi Verschelde | |
The tangential acceleration for both CPUParticles2D and CPUParticles had been badly converted from their GPU counterpart (ParticlesMaterial). This fixes it and ensures that both GPU and CPU particles behave the same with regard to tangential acceleration. | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-06-07 | Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enun | kbajno | |
2019-06-06 | Fix ARVRAnchor and ARVRController error spam | qarmin | |
2019-05-31 | Merge pull request #29299 from creikey/master | Rémi Verschelde | |
Check if parent is null before updating transform | |||
2019-05-30 | Merge pull request #26942 from RandomShaper/fix-vp-issues | Rémi Verschelde | |
Fix Viewport and Camera issues | |||
2019-05-29 | Check if parent is null before updating trasnform | Cameron Reikes | |
- parent being null means it's not a CollisionObject | |||
2019-05-29 | Merge pull request #25520 from Zylann/expose_node_custom_aabb | Rémi Verschelde | |
Exposed custom AABB setter on GeometryInstance | |||
2019-05-28 | Merge pull request #29251 from qarmin/some_uninitialised_values_fixes | Rémi Verschelde | |
Fix some unintialised variables | |||
2019-05-28 | Merge pull request #29248 from Cheeseness/camera_project_fix | Rémi Verschelde | |
Add a depth parameter to Camera::project_position() | |||
2019-05-28 | Fix some unincialised variables | qarmin | |
2019-05-29 | Add a depth parameter to Camera::project_position() | Cheeseness | |
2019-05-28 | Merge pull request #27875 from Thource/vehicle_wheel-get_rpm | Rémi Verschelde | |
Added a get_rpm() function to VehicleWheel | |||
2019-05-27 | Merge pull request #29118 from JFonS/improve_navmesh_generation | Rémi Verschelde | |
Various improvements to NavigationMesh generation | |||
2019-05-27 | add get_camera_rid method | Jummit | |
2019-05-25 | Tweak the particle animation node configuration warning message | Hugo Locurcio | |
2019-05-23 | Merge pull request #29125 from rodolforg/fix_spatial_look_at_affecting_scale | Rémi Verschelde | |
fix un-scaling in Spatial::look_at_from_position | |||
2019-05-23 | fix un-scaling in Spatial::look_at_from_position | Rodolfo Ribeiro Gomes | |
As mentioned in https://github.com/godotengine/godot/pull/26897#issuecomment-491178089 the look-at scaling issue solved by PR #26897 happens also in another look-at method. Spatial::look_at_from_position() also does not have same input checking Spatial::look_at() has. Therefore, I fixed it too at same time. | |||
2019-05-23 | Various improvements to NavigationMesh generation | jfons | |
* Expose EditorNavigationMeshGenerator as an engine singleton so users can generate navmesehes from `tool` scripts. * Add support for generating navmeshes from static colliders. All collision shapes are supported except for Plane (since Plane is an infinite collider and navmeshes need to have finite geometry). * When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. * Don't rely on global transform. It still should give the exact same results but allows for building navmeshes on nodes that are not in the tree (useful in `tool` scripts). * Update navigation gizmos after every new bake. This work has been kindly sponsored by IMVU. | |||
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-13 | Merge pull request #28326 from BastiaanOlij/center_heightmap | Rémi Verschelde | |
Center shape according to logic Bullet applies | |||
2019-05-10 | Allow or_greater for most properties of NavMesh | Bojidar Marinov | |
Closes #28624 | |||
2019-05-10 | Fixes to ClippedCamera | JFonS | |
This work has been kindly sponsored by IMVU. | |||
2019-05-07 | Add transform support to deal with Bullets centering of shapes | Bastiaan Olij | |
2019-05-05 | fix CollisonShape changing shape cause crash when not in a tree | yakun.zhang | |
2019-05-03 | Merge pull request #28640 from bojidar-bg/17885-navmesh-entry-broken | Rémi Verschelde | |
Fix navmesh not finding optimal paths |