Age | Commit message (Expand) | Author |
2017-08-07 | Ability to pause particles, closes #3675 | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-05 | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky |
2017-08-05 | Properly update frame range after modifying the vframe/hframes, closes #7624 | Juan Linietsky |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky |
2017-08-03 | Added ARVRAnchor support and a few small enhancements | BastiaanOlij |
2017-07-31 | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-28 | Adding base classes and structures for ARVR support | BastiaanOlij |
2017-07-26 | tagents --> tangents | ISylvox |
2017-07-24 | Merge pull request #9791 from bojidar-bg/6087-add-global-local-conv | Rémi Verschelde |
2017-07-24 | expose missing CollisionShape API for CollisionObject | Jakub Grzesik |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-07-23 | Add .to_local/.to_global methods on Node2D and Spatial | Bojidar Marinov |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-19 | Add object type hint for docs | Poommetee Ketson |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-11 | Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement | Rémi Verschelde |
2017-07-10 | Merge pull request #9592 from RandomShaper/remove-warns | Thomas Herzog |
2017-07-10 | Remove warnings about benign situations | Pedro J. Estébanez |
2017-07-05 | Added the following features to RemoteTransform and RemoteTransform2D: | TwistedTwigleg |
2017-07-05 | Use the gravity constant to calculate weights | Johan Manuel |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky |
2017-07-03 | Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap | Rémi Verschelde |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky |
2017-07-03 | Update visibility icon properly | volzhs |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-28 | Reworked translation system | Juan Linietsky |
2017-06-27 | Merge pull request #9404 from Zylann/curve_improvement | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-26 | Curve features | Marc Gilleron |
2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-24 | Added Curve resource | Marc Gilleron |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog |
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog |
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio |
2017-06-14 | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |