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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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3d
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world_environment.h
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Commit message (
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Author
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-22
Add preview Sun and Environment
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde