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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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world_environment.cpp
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Commit message (
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-03
Fix WorldEnvironment node warning about unset resources
Pedro J. Estébanez
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-22
Add preview Sun and Environment
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde