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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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voxelizer.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-20
Fix more GCC -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Fixed uninitialized memory bug in voxelizer
Juan Linietsky
2020-02-11
GIProbe now generates a distance field on bake using CPU, for better compatib...
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky