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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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voxel_light_baker.cpp
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Author
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-11
Restored multiplication by texture
Juan Linietsky
2018-01-11
Removed extra multiplication in baker
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Change the rotate function of Spatial to be local, makes more sense. Closes #...
Juan Linietsky
2017-12-24
-Removed OpenMP support, replaced by a custom class.
Juan Linietsky
2017-12-20
Prevent false sharing in lightbaker RNG state
Hein-Pieter van Braam
2017-12-20
Fix lightmapper rng
Hein-Pieter van Braam
2017-12-20
Correct license headers in main.cpp and voxel_light_baker.cpp
Hein-Pieter van Braam
2017-12-20
Fix lightbaker clang-format issue and add license headers
Hein-Pieter van Braam
2017-12-20
Lightbaker: include stdlib.h to fix CI builds
Hein-Pieter van Braam
2017-12-19
Fix randomness in voxel light baker, closes #14841
Juan Linietsky
2017-12-19
Fix raytrace lightmap bake bias
Juan Linietsky
2017-12-19
properly plot normal when baking
Juan Linietsky
2017-12-19
Fixed bug where all file dialogs requested thumbnails even if hidden.
Juan Linietsky
2017-12-18
Added baked light support for gridmaps.
Juan Linietsky
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
Merge pull request #14760 from hpvb/add-several-unlikely-macros
Rémi Verschelde
2017-12-17
Merge pull request #14758 from hpvb/optimize-lightbaker-rng
Rémi Verschelde
2017-12-17
Add several unlikely() macros
Hein-Pieter van Braam
2017-12-17
Tweak OpenMP parameters for lightbaker
Hein-Pieter van Braam
2017-12-17
Use a more naive RNG for the lightmapper
Hein-Pieter van Braam
2017-12-14
fix for compiling the new lightmapper
Michele Valente
2017-12-14
-Add lightmapper
Juan Linietsky