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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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voxel_gi.cpp
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-07-05
Clamp VoxelGI extents to reasonable values to avoid breaking baking
Hugo Locurcio
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-04
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-11-26
Fix VoxelGIData dynamic range property being treated as integer
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-05
Rename GI Classes
reduz