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godot-fmod
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Godot with FMOD integration
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visual_instance_3d.h
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Author
2022-12-23
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-15
Expose GeometryInstance3D.custom_aabb property
clayjohn
2022-11-09
Some fixes for instance shader parameters
Yuri Rubinsky
2022-11-03
Fix typo in method of visual_instance_3d
Patrick Siemsen
2022-10-18
Remove the global space `get_transformed_aabb` helper method
Aaron Franke
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-23
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-05-26
Fix errors when materials attached to 3d object are not freed
Yuri Rubinsky
2022-03-26
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-10-25
Implement distance fade and transparency
JFonS
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-28
Add node configuration warning for GeometryInstance3D distance
Hugo Locurcio
2021-06-14
Implement visibility range and dependencies.
jfons
2021-04-23
Implement occlusion culling
jfons
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky