Age | Commit message (Expand) | Author |
2022-03-26 | Object: Remove unused category boilerplate | Rémi Verschelde |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-01-20 | Merge pull request #55360 from Calinou/rename-bake-mode-properties | Rémi Verschelde |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-14 | Rename and reorder bake mode properties for consistency | Hugo Locurcio |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-07-28 | Add node configuration warning for GeometryInstance3D distance | Hugo Locurcio |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-04-23 | Implement occlusion culling | jfons |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |