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path: root/scene/3d/visual_instance_3d.h
AgeCommit message (Expand)Author
2022-11-03Fix typo in method of visual_instance_3dPatrick Siemsen
2022-10-18Remove the global space `get_transformed_aabb` helper methodAaron Franke
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-06-23Use the Static global illumination mode in GeometryInstance3D by defaultHugo Locurcio
2022-05-26Fix errors when materials attached to 3d object are not freedYuri Rubinsky
2022-03-26Object: Remove unused category boilerplateRémi Verschelde
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-10-25Implement distance fade and transparencyJFonS
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-07-28Add node configuration warning for GeometryInstance3D distanceHugo Locurcio
2021-06-14Implement visibility range and dependencies.jfons
2021-04-23Implement occlusion cullingjfons
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky