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path: root/scene/3d/visual_instance_3d.cpp
AgeCommit message (Expand)Author
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
2022-01-04Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-confi...JFonS
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-11-26Emit node configuration warnings for GeometryInstance3D distance fadeHugo Locurcio
2021-10-25Implement distance fade and transparencyJFonS
2021-08-13Merge pull request #51607 from aaronfranke/includesRémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Use the Unicode multiplication symbol where relevantHugo Locurcio
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-07-28Add node configuration warning for GeometryInstance3D distanceHugo Locurcio
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
2021-07-07Fix Command Queue Crashreduz
2021-07-04Allow using ORMMaterial3D by using BaseMaterial3D as a resource hintHugo Locurcio
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-14Implement visibility range and dependencies.jfons
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-23Implement occlusion cullingjfons
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-02-04doc: Don't bind argument names with p_ prefixRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-18Implement automatic LOD (Level of Detail)reduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-04-18Change non-existent World to World3Dqarmin
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky