Age | Commit message (Expand) | Author |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino |
2022-01-04 | Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-confi... | JFonS |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-26 | Emit node configuration warnings for GeometryInstance3D distance fade | Hugo Locurcio |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-08-13 | Merge pull request #51607 from aaronfranke/includes | Rémi Verschelde |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-07-28 | Add node configuration warning for GeometryInstance3D distance | Hugo Locurcio |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-07 | Merge pull request #50193 from reduz/fix-command-queue-crash | Rémi Verschelde |
2021-07-07 | Fix Command Queue Crash | reduz |
2021-07-04 | Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint | Hugo Locurcio |
2021-07-01 | Use PROPERTY_USAGE_NONE instead of 0 for no property usage | Aaron Franke |
2021-06-14 | Implement visibility range and dependencies. | jfons |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-23 | Implement occlusion culling | jfons |
2021-02-10 | Removed _change_notify | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-02-04 | doc: Don't bind argument names with p_ prefix | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-18 | Implement automatic LOD (Level of Detail) | reduz |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-17 | Implement global and per instance shader uniforms. | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |