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path: root/scene/3d/visual_instance.h
AgeCommit message (Expand)Author
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-07Add in missing 'FLAG_DRAW_NEXT_FRAME_IF_VISIBLE' to Flag enunkbajno
2019-05-29Merge pull request #25520 from Zylann/expose_node_custom_aabbRémi Verschelde
2019-04-22Added bindings for methods related to obtaining base an instance from VisualI...Juan Linietsky
2019-02-01Exposed custom AABB setter on GeometryInstanceMarc Gilleron
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-29Add extra functions to toggle bits in visualinstance and camera, same as phys...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-20work in progress global illuminationJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky