Age | Commit message (Expand) | Author |
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-01 | Merge pull request #29980 from Dentrax/directed-by-qarmin | Rémi Verschelde |
2019-07-01 | fix some crashes | Furkan Türkal |
2019-06-27 | doc: Complete and harmonize all _MAX constant descriptions | Rémi Verschelde |
2019-05-29 | Merge pull request #25520 from Zylann/expose_node_custom_aabb | Rémi Verschelde |
2019-04-22 | Added bindings for methods related to obtaining base an instance from VisualI... | Juan Linietsky |
2019-02-01 | Exposed custom AABB setter on GeometryInstance | Marc Gilleron |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-23 | Fix GeometryInstance extra_cull_margin step | Rémi Verschelde |
2018-07-29 | Add extra functions to toggle bits in visualinstance and camera, same as phys... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-20 | work in progress global illumination | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-22 | expose GeometryInstance.get_aabb() etc fixes #6587 | yg2f |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |