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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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visual_instance.cpp
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Author
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-01
Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-27
doc: Complete and harmonize all _MAX constant descriptions
Rémi Verschelde
2019-05-29
Merge pull request #25520 from Zylann/expose_node_custom_aabb
Rémi Verschelde
2019-04-22
Added bindings for methods related to obtaining base an instance from VisualI...
Juan Linietsky
2019-02-01
Exposed custom AABB setter on GeometryInstance
Marc Gilleron
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-23
Fix GeometryInstance extra_cull_margin step
Rémi Verschelde
2018-07-29
Add extra functions to toggle bits in visualinstance and camera, same as phys...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
-Fix all shadow and culling related issues, fixes #9330
Juan Linietsky
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-20
work in progress global illumination
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-22
expose GeometryInstance.get_aabb() etc fixes #6587
yg2f
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-01
-fix a bug in extra cull margin, closes #1760
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-13
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky