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path: root/scene/3d/visual_instance.cpp
AgeCommit message (Expand)Author
2017-09-13Fix enums bindingsMaxim Sheronov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-20work in progress global illuminationJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-22expose GeometryInstance.get_aabb() etc fixes #6587yg2f
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-05-01-fix a bug in extra cull margin, closes #1760Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
2014-05-13Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...marynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky