Age | Commit message (Expand) | Author |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | VehicleWheel can now return the surface it's colliding with. | Steve Szilágyi |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-29 | Use real_t in physics nodes | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |