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path: root/scene/3d/vehicle_body_3d.h
AgeCommit message (Expand)Author
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10VehicleWheel can now return the surface it's colliding with.Steve Szilágyi
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-29Use real_t in physics nodesAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde