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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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vehicle_body_3d.cpp
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Author
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-08
no limit of negative value for engine_force (VehicleBody class)
Red Headphone
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-07-23
Node3D gizmo improvements
jfons
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-08
use collision mask in vehicle raycast
Angad Kambli
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
Fix nan errors when using VehicleBody
Rafał Mikrut
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde