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path: root/scene/3d/vehicle_body_3d.cpp
AgeCommit message (Expand)Author
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-08no limit of negative value for engine_force (VehicleBody class)Red Headphone
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-07-23Node3D gizmo improvementsjfons
2021-06-30Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-08use collision mask in vehicle raycastAngad Kambli
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-02-07Fix nan errors when using VehicleBodyRafał Mikrut
2021-01-29Use real_t in physics nodesAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde