Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-12 | Fixed overloaded virtual functions with const vs none warning | marcelofg55 | |
2016-05-21 | VehicleBody: Cosmetic fixes to previous commit | Rémi Verschelde | |
2016-05-21 | Add get_linear_velocity() method to VehicleBody class | Agustin Benavidez | |
Doc added also. | |||
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! | |||
2014-08-14 | Little Bits | Juan Linietsky | |
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet |