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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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vehicle_body.cpp
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Author
2019-06-18
Prevent VehicleBody contact damping from exceeding the baseline value when ro...
Jon Ring
2019-05-28
Merge pull request #27875 from Thource/vehicle_wheel-get_rpm
Rémi Verschelde
2019-04-09
Added a get_rpm() function to VehicleWheel
Adam Sharp
2019-01-20
Added check engine_traction
George Linkovsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-05-26
Check for 0 roll influence
Bastiaan Olij
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-14
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-11
Implemented physics material
AndreaCatania
2018-03-30
Improve side impulse calculation
Bastiaan Olij
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-08
Merge pull request #14907 from scayze/rigid_vehicle
Juan Linietsky
2018-01-07
Added RigidBody functionality to VehicleBody
Scayze
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-09-30
Added VehicleWheel::get_skidinfo().
Lucas Eriksson
2017-09-05
Added a warning message when a VehicleWheel is not a child of a VehicleBody.
Nathan Warden
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-05-20
GDScript can now tell if the wheel is in contact with the ground; change roll...
Zireael07
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-12
Fixed overloaded virtual functions with const vs none warning
marcelofg55
2016-05-21
VehicleBody: Cosmetic fixes to previous commit
Rémi Verschelde
2016-05-21
Add get_linear_velocity() method to VehicleBody class
Agustin Benavidez
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky