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path: root/scene/3d/spatial.h
AgeCommit message (Expand)Author
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22gui in 3D demo now uses area for inputJuan Linietsky
2015-03-22added spatial and node2d helper methodsJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-09-19Fixing Issues...Juan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-06-19Import 3D Scene ImprovementsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky