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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
/
3d
/
spatial.h
Age
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-06
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-26
Added set_hidden method to Spatial and CanvasItem
romulox_x
2015-09-15
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
gui in 3D demo now uses area for input
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky