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path: root/scene/3d/spatial.cpp
AgeCommit message (Expand)Author
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup
2018-02-24Fix visibility of gizmos on scene loadJFonS
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-02Merge pull request #15083 from tagcup/spatial_rot_fixJuan Linietsky
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27Restore the behavior of Spatial rotations recently changed in c1153f5.tagcup
2017-12-26Change the rotate function of Spatial to be local, makes more sense. Closes #...Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-11Merge pull request #10202 from neikeq/how-do-you-turn-this-onRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-09Gizmos properly follow the edited object, closes #7837Juan Linietsky
2017-07-24Merge pull request #9791 from bojidar-bg/6087-add-global-local-convRémi Verschelde
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-23Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov
2017-07-03Update visibility icon properlyvolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-03Fix more property names in _change_notify calls.Andreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-18Fix editor method calls to is_visible for Spatial and CanvasItem and is_visib...Ray Koopa
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-11better rewordingJuan Linietsky
2016-06-11Show descriptive errors when look_at is improperly used, closes #5131Juan Linietsky
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky