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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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soft_body_3d.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-20
doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky