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path: root/scene/3d/soft_body_3d.cpp
AgeCommit message (Expand)Author
2023-01-23Merge pull request #67847 from rburing/warn_non-uniformistsRémi Verschelde
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-11-19Improve collision exception error messages for easier understandingHugo Locurcio
2022-10-24Warn against using non-uniform scale for 3D physicsRicardo Buring
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-08-31Merge pull request #51364 from bengtsts/masterCamille Mohr-Daurat
2021-08-30Expose soft body pin methods to GDScriptBengt Söderström
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-30Merge pull request #49834 from nekomatata/physics-disable-modesRémi Verschelde
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-30Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-18Fix spamming errors when SoftBody pinned nodes have no attachmentPouleyKetchoupp
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-02-10Removed _change_notifyreduz
2021-02-10Make Servers truly Thread Safereduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-02Refactored Mesh internals and formats.reduz
2020-11-20doc: Warn about using Node internal processingRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky